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This is not the same as the "trigger" used for effects with Keywords in English Booster Sets from BT01-03: Release Special Booster Ver.1.0 to BT-06: Booster Double Diamond. The Japanese cards did not contain "trigger" in the Japanese texts.

Trigger (誘発 Yūhatsu?) is an action performed by the game to prepare effects for Activation. After an effect is triggered it becomes "pending activation".

Summary[]

Effects that meet their trigger conditions are triggered during a Trigger Window. Most commonly, when an another effect or action has finished applying its effects.

Effects can only trigger once in response to the same activity happening multiple times at the same time. (e.g. Multiple Digimon being deleted by having 0 DP, an effect that deletes 2 Digimon at the same time).

Trigger Conditions[]

Trigger Conditions are commonly denoted by "when". They are only checked when an effect would trigger (i.e. be placed into "pending activation" state). If the trigger conditions are met, the effect is put on "pending activation" status for the player to eventually activate following Effect Resolution procedures.

Interruptive Effects[]

Interruptive Effects follow special rules and follow the [Main], [Your Turn], [Opponent's Turn], or [All Turns] Effect Structure. They are differentiated by their trigger condition specifying "when... would" as explained in the Detailed Rulebook. In Japanese, these effects are instead differentiated that are written in present tense.

Interruptive Effects do not follow the same Trigger rules as other effects (e.g. Trigger Windows). They all trigger and activate immediately rather than waiting for the next trigger window.

Sources[]

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