Main page: Category:Rush
Main page: Category:Rush Support
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Rush (速攻 Sokkō, Translated: Haste?) is a continuous/passive effect keyword introduced in BT-04: Booster Great Legend. It is indicated by "Rush" on an orange background.
How it Works[]
Digimon with <Rush> can ignore the rule that prevents Digimon from attacking the turn they come into play. <Rush> does not instantly declare an attack like <Blitz>.
Rush and Digivolving[]
- If you Digivolve a Digimon you played this turn with <Rush> into a Digimon without <Rush>, the new Digimon without <Rush> cannot declare an attack.
- If you Digivolve a Digimon you played this turn without <Rush> into a Digimon with <Rush>, the new Digimon with <Rush> can declare an attack.
Rulings[]
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Q: What does <Rush> do?A: Digimon with <Rush> can ignore the rule that prevents Digimon from attacking the turn they come into play. In short: Digimon with <Rush> can attack as soon as you play them.[1]
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Q: I pay for a Digimon with <Rush>, putting the memory counter at 1 or greater on my opponent's side. Can the Digimon still attack?A: No, it can't. <Rush> ignores the rule that prevents Digimon from attacking the turn they come into play, but if it becomes your opponent's turn after you pay the memory cost, you no longer have the opportunity to attack. It is not an effect that declares the attack.[1]
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Q: I play a Digimon without <Rush>, then digivolve it into a Digimon with <Rush> during the same turn. Can it attack?
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Q: I play a Digimon with <Rush>, then digivolve it into a Digimon without <Rush> during the same turn. Can it attack?
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Q: I play a Digimon with <Rush> and attack with it. If I use an effect to unsuspend it, can I attack with it again?A: Yes, you can.[1]