There is no official term for this. This is a fan-term used to describe a particular group of Triggered Effect that break the conventional rules of other triggered effects.
Normally, an effect is not able to activate while an action or another effect is in progress. However, Interruptive Effects are a special case that trigger and activate pre-emptively to its trigger condition and activate while pausing the in progress effect or action. These Interruptive Effects are denoted by the way their trigger condition is worded.
In English, these effects will have "when... would..." or "when... -ing", only the former is laid out in the Detailed Rulebook. However, many interruptive effects such as [BT7-063 DarkKnightmon] have been mistranslated to not follow either. In Japanese, all of these effects are present tense trigger conditions.
These effects trigger in response to an action that is about to occur and activate immediately before the action occurs. These are the only triggered effects that can interrupt an effect that is resolving. In all other cases, you must resolve an effect before activating other effects. These effects follow all other normal rules of Triggered Effects such as: turn player activates their effects before the opponent, the last interruptive effect that triggered last will activate next, effects are activated and chosen one by one, etc.
An Interruptive Effect can only trigger and activate once within the same series of effects derived from a single effect activation (i.e. a series of interruptive effects in response to each other).
Page Terminology[]
This page follows the same terminology as Effect Resolution and Triggered Effects.
Confusion Regarding "Interruptive Effects" naming[]
At the moment these effects do not have an official name and are at best referred to as "when... would" effects in the Rulebooks. This is a poor name due to the numerous mistranslations and/or poor standardisations in early English sets as mentioned in the introduction. For example, [BT7-063 DarkKnightmon], [BT7-055 Ebonwumon], [BT6-112 BeelStarmon], [BT2-112 BlackWarGreymon], [BT5-092 Nokia Shiramine], [BT2-088 Taiga] are ones that have already been picked up on.
Other players may use "interrupt" as a term when describing the normal Triggered Effects series of effect resolution. However, that is not the same as what is referred to as the "interruptive effects" or "interrupt" in this article. The "interruptive effects" referred to in this article are special effects that can pause an effect or action (e.g. digivolving, playing, deletion, etc.) that is currently in progress. Normal effects of the Triggered Effects nature cannot pause these actions or effect naturally and will thus wait until those actions or effects have completed before triggering.
Interrupt[]
This is an unofficial term and used in this article to describe the trigger and activation of "Interruptive Effects"
"Interrupt" is used to describe when an in-progress action or effect is paused and the "Interruptive Effects" both trigger and then activate while that action or effect is paused.
Series of Effects[]
This is a term used exclusively in relation to Interruptive Effects. It refers to when an interruptive effects is interrupting another. In this scenario, interruptive effects already in the series of effects cannot activate again during the "series of effects". In other words, an interruptive effect that is currently activating (in progress) cannot activate again to interrupt another effect.
Procedure[]
Interruptive Effects interrupt actions and steps within the gameplay process. When resolving Interruptive Effects the following procedure is followed:
- An action is about to occur. Trigger all Interruptive Effects for this action.
- Repeat the following until there are no Interruptive Effects.
- The turn player chooses an interruptive effect that triggered most recently to activate next. If the opposing player has an interruptive effect that triggered more recently, the opposing player activates their effect instead.
- The Activating Player chooses an effect Pending Activation.
- If the effect is optional, the player may choose to skip the following steps (2.1.3 to 2.1.5) and the effect is no longer marked "Pending Activation".
- Check if the effect meets its activation conditions, if it fails to meet its activation conditions skip the following steps (2.1.3 to 2.1.5) and the effect is no longer marked "Pending Activation".
- Effect is activated, and if it has [Once Per Turn] it cannot be activated again during the rest of this turn regardless of whether the actions in Step 5 are carried out or not.
- Apply the actions listed in the effect.
- The turn player chooses an interruptive effect that triggered most recently to activate next. If the opposing player has an interruptive effect that triggered more recently, the opposing player activates their effect instead.
- Continue resolving the action that was about to occur.
At no point, do Interruptive Effects have their own Trigger Windows (as such they do not trigger normal Triggered Effects), and normal Triggered Effects that would trigger from resolving an interruptive effect it will trigger as part of the action that is about to occur. As effects cannot be triggered, there is also no Rules Processing step while resolving Interruptive Effects. Rules Processing will take place after the action has occurred.
Example[]
Example Visualisation[]
Overall, the below examples will show the same visualisation as Triggered Effects. However, the key difference is that when effects interrupt, they will be indented across to the right as a sub-list item.
Example 1[]
Scenario[]
- Player B uses [BT6-105 Gewalt Schwärmer] and selects Player A's [BT7-063 DarkKnightmon].
- Player A has [BT7-063 DarkKnightmon] and [BT6-059 Machmon].
- [BT7-063 DarkKnightmon] has [BT7-058 SkullKnightmon] and [BT7-059 DeadlyAxemon].
Effects Triggered[]
Resolution[]
- Player B has used [BT6-105 Gewalt Schwärmer]'s [Main] effect which deletes all Digimon with a Play cost of 7 or less, it will delete Machmon and DarkKnightmon.
- At this point, the effects of [BT7-063 DarkKnightmon] and [BT6-059 Machmon] both trigger, and interrupt the action of deleting Digimon.
- Interrupting Effects
- Player A activates the effect of DarkKnightmon (#1) to play [BT7-059 DeadlyAxemon] from its digivolution cards.
- Interrupting Effects
- {[BT6-059 Machmon]}
- Interrupting Effects
- Player A activates the effect of Machmon (#2), and deletes Machmon to prevent the Deletion of DarkKnightmon.
- Interrupting Effects
- {None}
- Interrupting Effects
- Now that there are no more Interrupting Effects, finish resolving the effect of [BT6-105 Gewalt Schwärmer]. Which deletes the remaining Digimon that haven't had their deletion prevented. There are no Digimon to delete.
- All effects that met their trigger conditions by the above actions are now triggered. [BT7-059 DeadlyAxemon]'s [On Play] is triggered.
- At this point, the effects of [BT7-063 DarkKnightmon] and [BT6-059 Machmon] both trigger, and interrupt the action of deleting Digimon.
- Player A activates the effect of DeadlyAxemon (#3) and reveals 5 cards from the top of their deck. No targets are added to the hand.
- Pending Effects
- {None}
- Pending Effects
TL;DR[]
- The targets for deletion by [BT6-105 Gewalt Schwärmer] have already been chosen at the time [BT6-059 Machmon] and [BT7-063 DarkKnightmon] activate.
- [BT6-059 Machmon] can delete itself from its own cost even if it was targeted for deletion.
- [BT7-063 DarkKnightmon] can activate even if its deletion is prevented by <Decoy> (When your other Digimon would be deleted by an opponent's effect, you may delete this Digimon to prevent 1 of those Digimon's deletion)
Example 2[]
Scenario[]
Player A has [BT1-037 Gorillamon] with [P-004 Gomamon] in its digivolution cards in play. Player B has [BT5-084 Omnimon] with [ST2-10 Plesiomon] in its digivolution cards in play. Player A uses [ST2-16 Cocytus Breath] from hand.
Effects Triggered[]
Resolution[]
- Player A uses [ST2-16 Cocytus Breath] and applies its effect targeting [BT5-084 Omnimon]. It will return [BT5-084 Omnimon] to hand.
- At this point the effect of [BT5-084 Omnimon]'s [All Turns] triggers and activates before Cocytus Breath resolves.
- Interrupting Effects
- {[BT5-084 Omnimon]}
- Interrupting Effects
- Player B activates Omnimon's effect (#1) and trashes [ST2-10 Plesiomon] from its digivolution cards to prevent returning to the hand.
- Interrupting Effects
- {None}
- Interrupting Effects
- Now that there are no more Interrupting Effects, finish resolving the effect of [ST2-16 Cocytus Breath]. Which returns [BT5-084 Omnimon] to the hand, but that was prevented so it doesn't return to the hand.
- All effects triggered by the actions and effects that resolved throughout this process now trigger. The effect of [P-004 Gomamon] triggers because a digivolution card was trashed from the opponent's Digimon.
- {[P-004 Gomamon]}
- At this point the effect of [BT5-084 Omnimon]'s [All Turns] triggers and activates before Cocytus Breath resolves.
- Player A activates the effect of Gomamon (#2) and gains 1 memory.
- Pending Effects
- {None}
- Pending Effects
TL;DR[]
- Non-Interruptive Effects like [P-004 Gomamon] can trigger from an action applied by an interruptive effect.
- Non-Interruptive Effects that trigger from such, will wait until the full effect or action being interrupted is resolved before triggering and becoming pending.
Example 3[]
Scenario[]
Player A has [BT3-094 Ken Ichijoji] and [BT8-051 Digmon] with [BT3-032 Armadillomon] in its digivolution cards in play. [BT8-051 Digmon] has already declared an attack against Player B's [BT1-065 Mushroomon]. The Digimon are entering battle.
Effects Triggered[]
Resolution[]
- Both Digimon have the same DP. So both Digimon would be deleted by battle.
- At this point [BT8-051 Digmon]'s <Armor Purge> effect (#1) is triggered, and the player has the option to immediately activate the effect.
- Interrupting Effects
- {[BT8-051 Digmon]}
- Interrupting Effects
- Player A activates [BT8-051 Digmon]'s <Armor Purge> effect (#1).
- Interrupting Effects
- {None}
- Interrupting Effects
- Now that there are no more interrupting effects, delete all Digimon whose deletion hasn't been prevented. Deleting Player B's [BT1-065 Mushroomon].
- At this point [BT8-051 Digmon]'s <Armor Purge> effect (#1) is triggered, and the player has the option to immediately activate the effect.
- [BT3-094 Ken Ichijoji] does not trigger because the Digimon that survived was a Yellow [BT3-032 Armadillomon], and not the Green/Yellow [BT8-051 Digmon].
- Pending Effects
- {None}
- Pending Effects
TL;DR[]
- Preventing an Action with an Interruptive Effect will cause effects that trigger from that action to not trigger.
Example 4[]
Scenario[]
Player A has a [EX3-074 Examon] with [EX4-018 Coredramon] and [EX3-037 Dracomon] in its digivolution cards. Player B uses [BT6-101 Wyvern's Breath].
Effects Triggered[]
Resolution[]
- Player B uses [BT6-101 Wyvern's Breath] this activates its [Main] effect (#1). Examon's DP is reduced to 0.
- At this time, because there is a Digimon with 0 DP in the Battle Area. Rules Processing occurs deleting all Digimon with 0 DP.
- At this point [EX3-074 Examon]'s <Evade> is triggered (#2), and Player A has the option to immediately activate its effect.
- Interrupting Effects
- {[EX3-074 Examon]'s <Evade>}
- Interrupting Effects
- Player A activates the effect of <Evade> to prevent [EX3-074 Examon]'s deletion.
- Interrupting Effects
- {None}
- Interrupting Effects
- All Digimon with 0 DP are deleted, and all Level 2 Digimon without DP in the Battle Area are trashed. However, Examon's deletion was prevented so it is not deleted.
- All effects that met their trigger conditions by the above actions are now triggered. [EX3-037 Dracomon] and [EX3-074 Examon] both have their[All Turns] effects triggered. The following effects are pending:
- {[EX3-037 Dracomon], [EX3-074 Examon]}
- At this point [EX3-074 Examon]'s <Evade> is triggered (#2), and Player A has the option to immediately activate its effect.
- At this time, because there is a Digimon with 0 DP in the Battle Area (Examon). Rules Processing occurs deleting all Digimon with 0 DP.
- At this point [EX3-074 Examon]'s <Evade> is triggered (#2). However, Player A does not have the option to activate its effect because Examon is suspended.
- All Digimon with 0 DP are deleted, and all Level 2 Digimon without DP in the Battle Area are trashed. Examon is deleted.
- No effects have met their condition from the above actions. So no additional effects are triggered. The following effects are still pending:
- {[EX3-037 Dracomon], [EX3-074 Examon]}
- Player A attempts to activate the inherited effect of [EX3-037 Dracomon] (#3). However, because Examon is not in the Battle Area. The effect fails to activate.
- Pending Effects
- {[EX3-074 Examon]}
- Pending Effects
- Player A attempts to activate the effect of [EX3-074 Examon] (#4). However, because Examon is not in the Battle Area. The effect fails to activate.
- Pending Effects
- {None}
- Pending Effects
TL;DR[]
[EX3-074 Examon]will not be saved by the effect of [EX3-037 Dracomon] as it will not have the chance to activate before [EX3-074 Examon]is deleted again for having 0 DP.
Example 5[]
Scenario[]
Player A has a [EX3-074 Examon] with [EX4-018 Coredramon] and [BT8-004 Bibimon] in its digivolution cards. Player B uses [BT6-101 Wyvern's Breath].
Effects Triggered[]
Resolution[]
- Player B uses [BT6-101 Wyvern's Breath] this activates its [Main] effect (#1). Examon's DP is reduced to 0.
- At this time, because there is a Digimon with 0 DP in the Battle Area. Rules Processing occurs deleting all Digimon with 0 DP.
- At this point [EX3-074 Examon]'s <Evade> is triggered (#2), and Player A has the option to immediately activate its effect.
- Interrupting Effects
- {[EX3-074 Examon]'s <Evade>}
- Interrupting Effects
- Player A activates the effect of <Evade> to prevent [EX3-074 Examon]'s deletion. [BT8-004 Bibimon]'s inherited effect gives it 1000 DP because Player A only has suspended Digimon in the Battle Area.
- Interrupting Effects
- {None}
- Interrupting Effects
- All Digimon with 0 DP are deleted, and all Level 2 Digimon without DP in the Battle Area are trashed. However, Examon's deletion was prevented so it is not deleted.
- All effects that met their trigger conditions by the above actions are now triggered. [EX3-074 Examon]'s [All Turns] effects triggers. The following effects are pending:
- {[EX3-074 Examon]}
- At this point [EX3-074 Examon]'s <Evade> is triggered (#2), and Player A has the option to immediately activate its effect.
- At this time, there is no Digimon with 0 DP in the Battle Area (as Examon has 1000 DP due to [EX3-074 Examon]'s inherited effect). So Rules Processing does not occur.
- Player A activates the effect of [EX3-074 Examon] (#3). So, Examon is unsuspended and an opponent's Digimon is suspended. Since, Player A has an unsuspended Digimon, [BT8-004 Bibimon]'s inherited effect stops applying making [EX3-074 Examon] lose 1000 DP.
- Pending Effects
- {None}
- Pending Effects
- At this time, there is a Digimon with 0 DP in the Battle Area ([EX3-074 Examon]). Rules Processing occurs deleting all Digimon with 0 DP.
- At this point [EX3-074 Examon]'s <Evade> is triggered (#4), and Player A has the option to immediately activate its effect.
- Interrupting Effects
- {[EX3-074 Examon]'s <Evade>}
- Interrupting Effects
- Player B activates the effect of <Evade> to prevent [EX3-074 Examon]'s deletion. [BT8-004 Bibimon]'s inherited effect gives it 1000 DP because Player A only has suspended Digimon in the Battle Area.
- Interrupting Effects
- {None}
- Interrupting Effects
- All Digimon with 0 DP are deleted, and all Level 2 Digimon without DP in the Battle Area are trashed. However, Examon's deletion was prevented so it is not deleted.
- All effects that met their trigger conditions by the above actions are now triggered. [EX3-074 Examon]'s [All Turns] effects triggers. The following effects are pending:
- {[EX3-074 Examon]}
- At this point [EX3-074 Examon]'s <Evade> is triggered (#4), and Player A has the option to immediately activate its effect.
- [EX3-074 Examon]'s [All Turns] effect was already activated this turn, so its [Once Per Turn] stops the effect from activating again. There are no more pending effects.
- Pending Effects
- {None}
- Pending Effects
TL;DR[]
[EX3-074 Examon] will only be saved if it has a passive inherited effect that gives +1000 DP after suspending itself, for example, [BT8-004 Bibimon].
Example 6[]
Scenario[]
Player A has a [BT11-043 KingSukamon] in play with 2 [BT11-043 Sukamon] in its digivolution cards. Player B has [BT13-069 KingSukamon] with only 1 [BT13-065 PlatinumSukamon] in its digivolution cards and a [BT11-036 Chuumon] in play. Player A uses [BT8-107 Pandemonium Flame] intending to delete their own KingSukamon for cost.
Effects Triggered[]
- [BT8-107 Pandemonium Flame]
- Player A's 1st [BT11-043 Sukamon]
- Player A's 2nd [BT11-043 Sukamon]
- Player B's [BT13-065 PlatinumSukamon] in response to Effect #2
- Player A's 2nd [BT11-043 Sukamon] in response to Effect #3
- Player A's 1st [BT11-043 Sukamon] in response to Effect #4
- Player A's 2nd [BT11-043 Sukamon] in response to Effect #4
- Player B's [BT13-065 PlatinumSukamon] in response to Effect #7
Resolution[]
- Player A uses [BT8-107 Pandemonium Flame] this activates its [Main] effect (#1). Player A chooses to delete their [BT11-043 KingSukamon] as part of the cost.
- This triggers both inherited effects of [BT11-043 KingSukamon] from [BT11-043 Sukamon].
- Interrupting Effects
- {Player A's 1st [BT11-043 Sukamon], Player A's 2nd [BT11-043 Sukamon]}
- Interrupting Effects
- Player A activates the 1st Sukamon's effect (#2) and chooses to delete the Player B's [BT13-069 KingSukamon]. This triggers Player B's inherited effects of [BT13-069 KingSukamon] from [BT13-065 PlatinumSukamon].
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon])
- {Player A's 2nd [BT11-043 Sukamon]}
- {Player B's [BT13-065 PlatinumSukamon] in response to Effect #2}
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon])
- Player B activates their own inherited effect and chooses to delete Player A's [BT11-043 KingSukamon]. This triggers both of its inherited effects.
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT13-065 PlatinumSukamon] in response to Effect #2)
- {Player A's 2nd [BT11-043 Sukamon]}
- {None}
- {Player A's 1st [BT11-043 Sukamon] in response to Effect #4, Player A's 2nd [BT11-043 Sukamon] in response to Effect #4}
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT13-065 PlatinumSukamon] in response to Effect #2)
- Player A attempts to activate the 1st [BT11-043 Sukamon]'s effect. It fails to activate because it is already in progress.
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT13-065 PlatinumSukamon] in response to Effect #2)
- {Player A's 2nd [BT11-043 Sukamon]}
- {None}
- {Player A's 2nd [BT11-043 Sukamon] in response to Effect #4}
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT13-065 PlatinumSukamon] in response to Effect #2)
- Player A activates the 2nd [BT11-043 Sukamon]'s effect (#8), which while it is already triggered is not currently in progress. So it deletes Player B's [BT11-043 KingSukamon] trigger its own effect again.
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT13-065 PlatinumSukamon] in response to Effect #2 3. Player A's 2nd [BT11-043 Sukamon] in response to Effect #4)
- {Player A's 2nd [BT11-043 Sukamon]}
- {None}
- {None}
- {Player B's [BT13-065 PlatinumSukamon] in response to Effect #7}
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT13-065 PlatinumSukamon] in response to Effect #2 3. Player A's 2nd [BT11-043 Sukamon] in response to Effect #4)
- Player B attempts to activate their Sukamon effect again, but it fails because it is already in progress as the second interrupting effect in progress. So nothing happens.
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT11-043 Sukamon] in response to Effect #2 3. Player A's 2nd [BT11-043 Sukamon] in response to Effect #4)
- {Player A's 2nd [BT11-043 Sukamon]}
- {None}
- {None}
- {None}
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT11-043 Sukamon] in response to Effect #2 3. Player A's 2nd [BT11-043 Sukamon] in response to Effect #4)
- Finish resolving the in-progress effects. Player B's [BT13-069 KingSukamon] is deleted from the inherited effect of [BT11-043 Sukamon] (#7). The deletion from [BT13-065 PlatinumSukamon] is prevented (#4).
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT11-043 Sukamon] in response to Effect #2)
- {Player A's 2nd [BT11-043 Sukamon]}
- {None}
- {None}
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon], 2. Player B's [BT11-043 Sukamon] in response to Effect #2)
- Since the deletion of Player B's [BT13-069 KingSukamon] was prevented, it cannot prevent its own deletion.
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon],)
- {Player A's 2nd [BT11-043 Sukamon]}
- {None}
- Interrupting Effects: (In Progress: 1. Player A's 1st [BT11-043 Sukamon],)
- Player A's [BT11-043 KingSukamon] deletion of [BT13-069 KingSukamon] could not proceed as it was deleted by another effect instead. So it cannot prevent its own deletion.
- Interrupting Effects:
- {Player A's 2nd [BT11-043 Sukamon]}
- Interrupting Effects:
- Player A can attempt to activate effect (#3), but there is no Digimon it can delete to prevent its deletion again.
- Interrupting Effects:
- {None}
- Interrupting Effects:
- Since the deletion of [BT11-043 KingSukamon] by [BT8-107 Pandemonium Flame] was not prevented, it gets deleted by Pandemonium Flame. Allowing Player A to choose one of Player B's level 5 or lower Digimon to delete. They delete Chuumon.
- No other effects have triggered from this entire Step 1.
- This triggers both inherited effects of [BT11-043 KingSukamon] from [BT11-043 Sukamon].
- No effects are pending, the game continues.
TL;DR[]
Assuming Player A will always attempt to prevent its own deletion whenever possible, Player B's choice between the first prevention will cause these two outcomes:
- Player B attempts to prevent deletion: All 3 Digimon in the Battle Area will be deleted (Player A's [BT11-043 KingSukamon], Player B's [BT13-069 KingSukamon] and [BT11-036 Chuumon])
- Player B doesn't attempt to prevent deletion: Only Player B's [BT13-069 KingSukamon] will be deleted keeping [BT11-036 Chuumon] safe.
Example 7[]
Scenario[]
Player A has a [BT11-043 KingSukamon] with 1 [BT11-043 Sukamon] in its digivolution cards. Player B has [BT11-043 KingSukamon] with only 1 [BT11-043 Sukamon] in its digivolution cards. Player A uses [BT8-107 Pandemonium Flame] intending to delete their own KingSukamon for cost.
Effects Triggered[]
Resolution[]
Example 8[]
Scenario[]
Player B has 2 [BT10-084 Tactimon] each with a [BT11-077 Chikurimon] in their digivolution cards. Player B also has a [BT11-088 Bagramon] without a digivolution card. Player A digivolves a [BT5-022 Bulucomon] into [BT5-025 Paledramon] and activates its [When Digivolving] effect.
Effects Triggered[]
Resolution[]
Example X[]
Scenario[]
Player A has the following suspended Digimon in the battle area: [BT3-021 Veemon], [BT3-027 Paildramon] with [BT2-021 Veemon] in its digivolution cards, [BT5-075 Musyamon] with [BT6-069 Goblimon]. Player A also has [BT7-069 Eyesmon: Scatter Mode] in the trash. Player A's hand has: [BT3-031 Imperialdramon: Dragon Mode], [BT7-072 Eyesmon], [BT6-108 Underworld's Call] .
Player B has [BT7-055 Ebonwumon] in the battle area.
Player A digivolves into the [BT3-031 Imperialdramon: Dragon Mode] in their hand.
Effects Triggered[]
- [BT3-031 Imperialdramon: Dragon Mode]
- [BT3-031 Imperialdramon: Dragon Mode]'s [BT7-055 Ebonwumon] effect
- [BT3-021 Veemon]'s [BT7-055 Ebonwumon] effect
- [BT5-075 Musyamon]'s [BT7-055 Ebonwumon] effect
- [BT2-021 Veemon]
- [BT7-072 Eyesmon]
- [BT6-108 Underworld's Call]
- [BT6-069 Goblimon]
Resolution[]
- Player A digivolves into [BT3-031 Imperialdramon: Dragon Mode]. The [When Digivolving] effect of [BT3-031 Imperialdramon: Dragon Mode] is triggered.
- Pending Effects:
- Player A activates the pending effect of Imperialdramon (#1). This would unsuspend [BT3-021 Veemon], [BT5-075 Musyamon], and [BT3-031 Imperialdramon: Dragon Mode].
- The following effects trigger immediately before the unsuspension happens and interrupt the effect because they are "when you would": [BT3-031 Imperialdramon: Dragon Mode]'s [BT7-055 Ebonwumon] effect, [BT3-021 Veemon]'s [BT7-055 Ebonwumon] effect, [BT5-075 Musyamon]'s [BT7-055 Ebonwumon] effect.
- Interrupting Effects
- {[BT3-031 Imperialdramon: Dragon Mode]'s [BT7-055 Ebonwumon] effect, [BT3-021 Veemon]'s [BT7-055 Ebonwumon] effect, [BT5-075 Musyamon]'s [BT7-055 Ebonwumon] effect}
- Interrupting Effects
- Player A chooses an interrupting Effect to activate. Player A chooses Veemon's [Your Turn] effect first (#3). Player A trashes [BT6-108 Underworld's Call] from their hand. Veemon is no longer prevented from unsuspending.
- Interrupting Effects
- {[BT3-031 Imperialdramon: Dragon Mode]'s [BT7-055 Ebonwumon] effect, [BT5-075 Musyamon]'s [BT7-055 Ebonwumon] effect}
- Interrupting Effects
- Player A chooses an interrupting Effect to activate. Player A chooses Imperialdramon's [Your Turn] next (#2). Player A trashes [BT7-072 Eyesmon] from their hand. Imperialdramon is no longer prevented from unsuspending.
- Interrupting Effects
- {[BT5-075 Musyamon]'s [BT7-055 Ebonwumon] effect}
- Interrupting Effects
- Player A chooses the next interrupting Effect. Player A chooses the mandatory Musyamon [Your Turn] next (#4). Player A chooses not to trash a card. Musyamon is now prevented from unsuspending.
- Interrupting Effects
- {Empty}
- Interrupting Effects
- Now that there are no more Interrupting Effects, finish resolving the effect. Unsuspend all Digimon that were not prevented by their [Your Turn] effect.
- All effects triggered by the above actions all trigger at the same time: [BT7-072 Eyesmon], [BT6-108 Underworld's Call], [BT2-021 Veemon], and [BT6-069 Goblimon].
- {[BT3-031 Imperialdramon: Dragon Mode] - Resolved}
- {[BT7-072 Eyesmon], [BT6-108 Underworld's Call], [BT2-021 Veemon], [BT6-069 Goblimon]}
- The following effects trigger immediately before the unsuspension happens and interrupt the effect because they are "when you would": [BT3-031 Imperialdramon: Dragon Mode]'s [BT7-055 Ebonwumon] effect, [BT3-021 Veemon]'s [BT7-055 Ebonwumon] effect, [BT5-075 Musyamon]'s [BT7-055 Ebonwumon] effect.
- Player A chooses an effect Pending Activation. Player A activates Eyesmon (#6) and plays it.
- Pending Effects:
- {Empty}
- {[BT6-108 Underworld's Call], [BT2-021 Veemon], [BT6-069 Goblimon]}
- Pending Effects:
- Player A chooses an effect Pending Activation. Player A activates Underworld's Call (#7) and performs <Draw 1>.
- Pending Effects:
- {Empty}
- {[BT2-021 Veemon], [BT6-069 Goblimon]}
- Pending Effects:
- Player A chooses an effect Pending Activation. Player A activates Goblimon's effect (#8) and gives Musyamon +2000 DP.
- Pending Effects:
- {Empty}
- {[BT2-021 Veemon]}
- Pending Effects:
- Player A chooses the last effect Pending Activation. Player A activates Veemon's effect (#5) to <Draw 1>.
- Pending Effects:
- {Empty}
- {Empty}
- Pending Effects:
Sources[]
- Cardddass Email Japanese 13/09/2021: DarkKnightmon Timing
- Carddass Email English 14/09/2021: DarkKnightmon Confirmation
- Carddass Email Japanese 22/09/2021: DarkKnightmon Geralt Schwarmer
- Carddass Email English 25/09/2021: Timing of "would" effects
- Carddass Email English 20/10/2021: Ceresmon, Digisorption, and ST4 Izzy Izumi
- Carddass Email English 22/10/2021: Ceresmon, ST4 Izzy Izumi Part 2
- Carddass Email English 09/12/2021: Double Ebonwumon Unsuspend Phase Updated Ruling
- Carddass Email English 09/12/2021: Single Ebonwumon Effect Updated Ruling
- Carddass Email English 15/12/2021: <Piercing> gained after <Armor Purge>
- Carddass Email English 05/01/2022: EX2 Alice McCoy, [On Deletion] and [When Digivolving]
- Carddass Email English 21/01/2022: Interruptive Effects in Rules Processing Step
- Carddass Email English 08/06/2022: Interruptive Effects and Trigger Conditions
- Carddass Email English 16/08/2022: Interruptive Effects and Targeting Effects
- Carddass Email English 16/01/2023: Interruptive Series of Effects