DigimonCardGame Wiki
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Game Phases

Terminology Description
Unsuspend Phase The first phase of a turn. The turn player unsuspends all of their Digimon and Tamers. Opponent's Digimon with <Reboot> are unsuspended at the same time.

[Start of Your Turn], [Start of Opponent's Turn], and [Start of All Turns] effects trigger and activate before Digimon are unsuspended during the Unsuspend Phase.

Draw Phase Phase in which the player draws a card from their deck and adds it to their hand.

The player who goes first does not draw during their initial turn. If a player’s deck is empty during the Draw Phase, and they can’t draw a card during this phase, they lose the game.

A player does not from having no cards to draw unless it's in the Draw Phase.

Breeding Phase Phase where one of the following actions involving the breeding area are performed:
  • If there are no Digimon in the breeding area, 1 card can be revealed from the Digi-Egg deck and placed there face up. (This is referred to as Hatching.)
  • Digimon who are level 3 or higher can be moved from the breeding area to the battle area.
  • If nothing can be done, or the player doesn’t want to do anything, they can move on to the next phase.
Main Phase Phase where actions such as playing Digimon, playing Tamers, using Option cards, digivolving, and attacking are performed.

The actions a player may perform during this phase when nothing else is occuring during the Main Phase are:

  • Playing Digimon or Tamers from the hand.
  • Using Option cards from the hand.
  • Digivolving with its specified Digivolution Conditions.
  • Declaring an Attack with an unsuspended Digimon that was not played this turn.
  • Activating [Main] effects.
  • Passing voluntarily to set the memory to 3 on the opponent's side.

All Card Properties

Terminology Description
Card Name The name of the card.
Color The color of each card.
Rarity How rare a card was in its initial printing.
Effects Abilities possessed by Digimon, Tamers, and Option cards. Different from inherited effects.
Security Effects Effects activated when a card is turned over during a security check.
Once Per Turn Indicates effects that can only be activated once per turn. For example, even if the conditions for triggering and activating the effect occurred multiple times in one turn, the effect could only be activated once. Different effects with the (Once Per Turn) restriction can still be activated in the same turn. Also, if two separate Digimon possess the same effect with a (Once Per Turn) restriction, they can each be activated once during the same turn.
Twice Per Turn Indicates effects that can only be activated twice per turn. For example, even if the conditions for triggering and activating the effect occurred multiple times in one turn, the effect could only be activated twice. Different effects with the (Twice Per Turn) restriction can still be activated twice each in the same turn. Also, if two separate Digimon possess the same effect with a (Twice Per Turn) restriction, they can each be activated twice during the same turn.


Digimon Card Properties

Terminology Description
Play Cost Required cost to play a Digimon directly to your battle area.
Digivolve Cost Required cost to digivolve a Digimon.
DP (Digimon Power) A Digimon's attack power. When battling, the DP of both Digimon are compared, and the Digimon with the lower number loses and is deleted.
Digivolution Conditions Found on Digimon cards, these are the requirements to digivolve into this Digimon.
Consists of 3 parts: Colour, Lv., and Digivolve cost.
Inherited Effect Effects that are activated when a Digimon becomes a digivolution card.
These effects are not activated when the card is a regular Digimon.
Lv. (Level) Number showing the stage of a Digimon's digivolution.
Digimon can be digivolved into a Digimon that is on level higher than itself.
Type One of the traits of a Digimon.
Attribute One of the traits of a Digimon. Usually one of the following: Vaccine, Data, Virus, Free.
In-Training One of the stages of Digimon Digivolution. Corresponds to Level 2.
Rookie One of the stages of Digimon Digivolution. Corresponds to Level 3.
Champion One of the stages of Digimon Digivolution. Corresponds to Level 4.
Ultimate One of the stages of Digimon Digivolution. Corresponds to Level 5.
Mega One of the stages of Digimon Digivolution. Corresponds to Level 6 and above.

Digi-Egg Card Properties

Terminology Description
Inherited Effect Effects that are activated when a Digimon becomes a digivolution card.
Lv. (Level) Number showing the stage of a Digimon's digivolution.
Digimon can be digivolved into a Digimon that is one level higher than itself.
Type One of the traits of a Digimon.
Attribute One of the traits of a Digimon. Usually one of the following: Vaccine, Data, Virus, Free.
In-Training One of the stages of Digimon Digivolution. Corresponds to Level 2.

Tamer Card Properties

Terminology Description
Play Cost Required cost to play a Tamer directly to your battle area.

Option Card Properties

Terminology Description
Cost Required cost to use an Option card.

Actions

Terminology Description
Attack Declaring an attack the opposing player or one of their suspended Digimon.
Block Redirecting an attack by using the effect of <Blocker>.
Battle Following an attack, the two battling Digimon/Security Digimon compare DP to determine a winner.
Playing Paying a memory cost to place a Digimon card or Tamer card from your hand directly into the battle area.
Hatching Drawing a card from the Digi-Egg deck during the Breeding Phase, and placing it face up in the breeding area.
Digivolution Transforming a Digimon into a Digimon one level higher than its own.
A Digimon card is placed on top of a Digimon who meets its digivolution conditions, and the digivolve cost is paid. A card is then drawn from the deck as a digivolution bonus.
Trash Placing a card in the trash.
Pass Voluntarily giving up your turn to the opponent during the main phase.
When a turn is passed, the memory counter is moved to the opponent's number 3 space regardless of where it was at before passing.
Check Flipping a security card face up when you attack your opponent.
Move The act of moving a Digimon to another area. This mainly refers to moving a level 3 or higher Digimon from the Breeding Area to the Battle Area.
DNA Digivolving Digivolving a Digimon using DNA digivolution. Stack all of the Digimon specified by the DNA digivolution requirements on top of each other unsuspended, place the card you're DNA digivolving into from your hand on top of both Digimon, and pay the DNA digivolution cost. Then, draw a card from your deck as a digivolution bonus.
Use To use an Option Card, players must have a Digimon or Tamer in their battle area or breeding area that matches the color(s) of the Option Card.
Deletion An action that occurs as a result of:
  • Losing a battle.
  • Being reduced to 0 DP.
  • Deletion by card effect. (Effects specify "delete" in their text)

Sources

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